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Old 14th December 2013, 05:54 AM   #1
diegoisawesome
Working on Shining Opal, kinda
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Join Date: Jul 2013
Location: Goldenrod City, Johto
Age: 20
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diegoisawesome
Default The Ruins of Alph Puzzles

Summary:
Well, it's been done. Three years after my first attempts at porting over the Ruins of Alph, many advancements in the Ruins of Alph have been accomplished; Shiny Quagsire obtained the original source code from Mastermind_X and put it up on GitHub, mwksoul took that code and made it almost work in Emerald, and finally, I took that code and made it completely compatible with existing in-game systems, getting rid of any bugs and incompatibilities and adding in things like fading. More recently, Shiny Quagsire ported my code over to FireRed, allowing for much more hacks to use it than before.

Screenshot:


Source:
https://github.com/shinyquagsire23/M_X-RuinsofAlph
Released under GPLv3, anyone is free to take this code and use it in their own hack as-is, or modify it and release the source code as well. Any forks from the code are free to be discussed in this thread.

Q/A:
Q: What engines does this work in?
A: Emerald and FireRed only.

Q: Will you be porting this to [Ruby, Sapphire, LeafGreen]?
A: Sorry, but no. Feel free to port the code over if you want to, though! Shiny Quagsire made this process extremely simple!

Q: How do you put this into a hack?
A: Get devkitARM from http://sourceforge.net/projects/devkitpro/. Drop your ROM of choice in the project folder. Compile the source into your ROM with
Code:
make (ROM code) fname="(ROM name.gba)" offset=(free space offset)
without parentheses.
The ROM code is either bpre for FireRed or bpee for Emerald.
Then all that's left is a callasm to your free space offset +1.

Q: Who did what in this?
A: Mastermind_X made the original standalone ROM (of course), Shiny Quagsire obtained the source and uploaded it to GitHub, mwksoul did the initial hard work (cleaning up the original, making it not a standalone), while I made it fully compatible with Emerald's callback system, sprite loading system, etc. Shiny Quagsire then ported that code over to FireRed, making it fully compatible with that engine.

Credits: (if you want to use this, then make sure to credit all of us)
Mastermind_X: The original
Shiny Quagsire: The obtaining of the source, the port to FireRed
mwksoul: The initial port and cleanup
diegoisawesome: The compatibility and customization

Last edited by diegoisawesome; 3rd May 2014 at 05:17 AM.
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