PHO - Pokémon Hackers Online

PHO - Pokémon Hackers Online (http://pokemonhackersonline.com/index.php)
-   Archived Hacks (http://pokemonhackersonline.com/forumdisplay.php?f=197)
-   -   Pokémon: Emerald Dreams [Alpha 1] (http://pokemonhackersonline.com/showthread.php?t=14426)

Linkandzelda 15th October 2013 02:28 PM

Pokémon: Emerald Dreams [Alpha 1]
 
http://romhackersonline.com/ed/rayquazza.png~Introduction & Welcome~http://romhackersonline.com/ed/rayquazza.png
Hey there everyone, I’m Linkandzelda, you may know me from Pokémon: Liquid Crystal and being the webmaster here. Well, let’s get into it. I don’t like to admit it, but I enjoyed Pokémon Emerald back when it was released on the GBA. I don’t know if it was just that point in my childhood or something else, but I did like it. However, it has a number of major flaws which I’d like to attempt to address through this hack, Pokémon: Emerald Dreams. This hack began development around 2 years ago when I decided to extend the LC Trilogy with 2 spin-off hacks, and this is one of the spin-offs. However, I originally wanted to wait until LC was finished before I released anything, but I decided that if I waited too long it might be too late. So, I present to you Pokémon: Emerald Dreams.

http://romhackersonline.com/ed/rayquazza.png~Hack Info & Story~http://romhackersonline.com/ed/rayquazza.png
The hack will use Pokémon Emerald as the base ROM (hehe, emerald remake on emerald? xD). It’s a complete remake and overhaul of the original Pokémon Emerald. The story line will be closely linked to the original story, however there will be changes and additional events. This hack is also a part of the LC Timeline, and acts as a prequel to the events that happen in Pokémon: Liquid Crystal.

~The LC Timeline~
The following image shows how the LC timeline is laid out.


http://romhackersonline.com/ed/rayquazza.png~Main Features~http://romhackersonline.com/ed/rayquazza.png
I plan a lot of features for the game, but here are some of the main ones I’ll list.

~Updated Maps & Graphics~

http://romhackersonline.com/ed/scree...0Dreams_05.pnghttp://romhackersonline.com/ed/scree...0Dreams_06.png

That’s right, I’ll be completely remapping Hoenn into my own style of map to give it a fresh touch. In addition to that, all the tilesets and palettes will be recreated to give a completely new look to the game. I think we can all agree, Pokémon Emerald had the worst graphics ever, and it’s time to change that.

~Remapped Dungeons, Caves & Gyms~
All the Gyms and Caves and Forests and other areas have been completely remapped and redone giving an updated feeling of exploration.

~Fresh New OW Sprites~
Everyone hated the OW sprites in RSE, me included. So, Emerald Dreams will feature a whole set of new custom OW sprites.

~New Music Remixes~
Fresh new music remixes of classic Hoenn songs with new sound fonts and instruments.

~Fresh New Dialog~
This is something I plan to do, is to remake the entire dialog of the game to be completely new and original, yet still on the path of the original story line to some extent. The current version doesn’t have this feature implemented yet.

~Custom Pokémon Sprites & Animations~
A whole new set of custom Pokémon Sprites will be created and fully animated.

~New Hidden Areas~
Every Hoenn map will be recreated, which means there’s now new hidden areas to explore and uncover, from caves to diving spots.

~Many Other Features!~
The above features are the main changes, but there’s many more such as…
  • Raised levels for Increased Difficulty
  • New Movesets for Rivals and Gyms
  • New wild Pokémon sets for areas
  • Obtain all 386 Pokémon
  • Additional Rivals and story events
  • Much much more!

http://romhackersonline.com/ed/rayquazza.png~Media~http://romhackersonline.com/ed/rayquazza.png

~Screenshots~
Spoiler:


http://romhackersonline.com/ed/rayquazza.png~Signature Support Banners~http://romhackersonline.com/ed/rayquazza.png
Below are a set of signature banners you can add to your signature on here and other forums to show your support.

http://romhackersonline.com/ed/sig/EDuserbarsmall.gif

HTML Code:

[URL="http://www.pokemonhackersonline.com/showthread.php?t=14426-Pok-mon-Emerald-Dreams-Alpha-1"][IMG]http://romhackersonline.com/ed/sig/EDuserbarsmall.gif[/IMG][/URL]
http://romhackersonline.com/ed/sig/EDuserbarlarge.gif

HTML Code:

[URL="http://www.pokemonhackersonline.com/showthread.php?t=14426-Pok-mon-Emerald-Dreams-Alpha-1"][IMG]http://romhackersonline.com/ed/sig/EDuserbarlarge.gif[/IMG][/URL]
http://romhackersonline.com/sig/img/emeralddreams.gif

HTML Code:

[URL="http://www.pokemonhackersonline.com/showthread.php?t=14426-Pok-mon-Emerald-Dreams-Alpha-1"][IMG]http://romhackersonline.com/sig/img/emeralddreams.gif[/IMG][/URL]
http://romhackersonline.com/ed/rayquazza.png~Frequently Asked Questions~http://romhackersonline.com/ed/rayquazza.png
If you have a question to ask, there’s a chance it’s been answered here.

Spoiler:

Q: Will this work with an existing Emerald save?
A: No, due to the changes structure.

Q: Can I trade and battle with other games?
A: Yes.


http://romhackersonline.com/ed/rayquazza.png~Bugs & Glitches~http://romhackersonline.com/ed/rayquazza.png
With every hack comes some form of bug or glitch. Below are the current bugs and glitches you can expect to encounter in the game.
  • Door and water animations are glitchy
  • When using the TV in the Littleroot houses the tiles glitch
  • When playing as a girl the TV will have glitch tiles
  • Typo in Littleroot town
  • Some emulators experiencing flickering Day/Night

http://romhackersonline.com/ed/rayquazza.png~Current Progress & Downloads~http://romhackersonline.com/ed/rayquazza.png
The current version is Alpha 1 showing a proof of concept of the hack in action. Included so far is a new tile set with the first few towns remapped. None of the new OWs, Music or other extras are currently done. I wanted to get this released so people can check out the current progress and get an early feel of what to expect in the future.

~Live Release System~
For those that are not familiar with what it is or how it works, I basically keep a build number record of each iteration or change/addition with comments stored on the Live Beta history page. You can check this to see what was done where and also to find out the latest build.

To check the build number of ED, you can check the note attached to the tree inside the players house.

http://cl.ly/image/453M1M2R3F3P/Scre...2023.56.40.png

Each time I work on the hack and add/fix stuff, this number in increase, and you can download the latest version from the link in the first post. To check the history, you can visit http://www.pokemonhackersonline.com/ed/livebeta/ to see the changelog. I'll also post about the major updates here.

Download Alpha 1
Adverts exist before the download to help support development.

Live Beta History

http://romhackersonline.com/ed/rayquazza.png~Credits & Special Thanks~http://romhackersonline.com/ed/rayquazza.png
Throughout development there's people I'd like to credit and say a special thanks for.

Diegoisawesome: triple layered tile hack, emerald major block hack
Pokemon Dawn: some tiles from main tileset
Ray Maverick, Alucus, Alistar, Kyledove and Zein: Most of the main outdoor & cave Tiles.

http://romhackersonline.com/ed/rayquazza.png~Closing Notes~http://romhackersonline.com/ed/rayquazza.png
I hope you enjoy the current release, any and all feedback on the game is welcomed. If you have any suggestions or questions, feel free to ask here in the thread.


daniilS 15th October 2013 03:14 PM

wait... did you just... I.I...

WOOHOOO!!!!!
I LOVE YOU FOREVER! THANKS FOR THIS, T H A N K S!!!!!!!!!!
this is what I want. Like, this may just become the PERFECT hack...


sorry, this just had to be said

Linkandzelda 15th October 2013 03:16 PM

Quote:

Originally Posted by daniilS (Post 126128)
wait... did you just... I.I...

WOOHOOO!!!!!
I LOVE YOU FOREVER! THANKS FOR THIS, T H A N K S!!!!!!!!!!
this is wat I want. Like, this may just become the PERFECT hack...


sorry, this just had to be said

Ahaha big text, glad you like the look of it so far. I'll try and make it as perfect as possible :)

daniilS 15th October 2013 03:18 PM

Quote:

Originally Posted by Linkandzelda (Post 126129)
Ahaha big text, glad you like the look of it so far. I'll try and make it as perfect as possible :)

Hey, if you ever need ANYTHING, just say it. I'll be there for you

Linkandzelda 15th October 2013 03:21 PM

Quote:

Originally Posted by daniilS (Post 126130)
Hey, if you ever need ANYTHING, just say it. I'll be there for you

Thanks for the offer, will see if I need anything in future.

daniilS 15th October 2013 03:25 PM

Quote:

Originally Posted by Linkandzelda (Post 126132)
Thanks for the offer, will see if I need anything in future.

Wait, is this PHO-exclusive, or is the pc thread not approved yet?

Linkandzelda 15th October 2013 03:27 PM

Quote:

Originally Posted by daniilS (Post 126134)
Wait, is this PHO-exclusive, or is the pc thread not approved yet?

This is PHO exclusive ;)

daniilS 15th October 2013 03:28 PM

Quote:

Originally Posted by Linkandzelda (Post 126135)
This is PHO exclusive ;)

another woo-hoo!!!

NOW we will get known. (as that-one-pc-copy-with-that-one-really-awesome-hack)

Luna 15th October 2013 03:37 PM

This hack looks great! While I've honestly never finished RSE, this hack makes it seem more enjoyable. Will you be adding Day and Night and things like you did for Liquid Crystal?

Also, I'll look at it to see if it needs more tweaking, but I have a FireRed style version of the houses in Littleroot Town I made a while back if you want to check them out.

http://img30.imageshack.us/img30/4692/taz7.png

That's how they look right now. I made it for RPG Maker, but if you like the basic design I can open it back up and make sure its optimized for splitting into tiles the way the normal game buildings are.

EDIT: I went in an optimized it. The old one used 20 something colors and had things awkwardly lined up on tiles. This new one uses 16 colors (including the background color for transparency) and is lined up a lot better on the individual tiles so you can fit it into a tileset a lot easier.

http://img15.imageshack.us/img15/9143/1otq.png http://img843.imageshack.us/img843/6065/be0b.png (Included the tiles needed to make that, just in case. That door probably isn't needed though since that should just be a standard door from Fire Red.)

Linkandzelda 15th October 2013 06:08 PM

Quote:

Originally Posted by Mateo (Post 126137)
This hack looks great! While I've honestly never finished RSE, this hack makes it seem more enjoyable. Will you be adding Day and Night and things like you did for Liquid Crystal?

Also, I'll look at it to see if it needs more tweaking, but I have a FireRed style version of the houses in Littleroot Town I made a while back if you want to check them out.

http://img30.imageshack.us/img30/4692/taz7.png

That's how they look right now. I made it for RPG Maker, but if you like the basic design I can open it back up and make sure its optimized for splitting into tiles the way the normal game buildings are.

EDIT: I went in an optimized it. The old one used 20 something colors and had things awkwardly lined up on tiles. This new one uses 16 colors (including the background color for transparency) and is lined up a lot better on the individual tiles so you can fit it into a tileset a lot easier.

http://img15.imageshack.us/img15/9143/1otq.png http://img843.imageshack.us/img843/6065/be0b.png (Included the tiles needed to make that, just in case. That door probably isn't needed though since that should just be a standard door from Fire Red.)

Thanks for the feedback, as for Day and Night this should answer that.

http://romhackersonline.com/ed/scree...0Dreams_24.png

Regarding the tiles, I appreciate the effort though I'd like to go for something completely new. Right now it's using the FR/LG houses in Littleroot but I plan to replace them later on with new tiles.


All times are GMT. The time now is 01:47 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo.
Pokémon Hackers Online (PHO) is in no way affiliated with or endorsed by Nintendo LLC, Creatures, GAMEFREAK inc,
The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast.
All forum/site content (unless noted otherwise) and site designs are © 2006-2013 Pokémon Hackers Online (PHO).

Green Charizard Christos TreeckoLv100